Class Effect.ReverbProcessorSnapshot
- Namespace
- SpessaSharp.Synthesizer.Engine.Effects
- Assembly
- SpessaSharp.dll
public class Effect.ReverbProcessorSnapshot : Effect.BaseEffect
- Inheritance
-
Effect.ReverbProcessorSnapshot
- Derived
- Inherited Members
Properties
Character
0-7.
If character is not available, it should default to the first one.
This parameter selects the type of reverb. 0–5 are reverb effects, and 6 and 7 are delay
effects.
public virtual int Character { get; set; }
Property Value
DelayFeedback
0-127
This parameter is used when the Reverb Character is set to 6 or 7, or the Reverb Type
is set to Delay or Panning Delay (Rev Character 6, 7). It sets the way in which delays
repeat. Higher values result in more delay repeats.
public virtual int DelayFeedback { get; set; }
Property Value
PreDelayTime
0 - 127 (ms)
This parameter sets the delay time until the reverberant sound is heard.
Higher values result in a longer pre-delay time, simulating a larger reverberant space.
public virtual int PreDelayTime { get; set; }
Property Value
Time
0-127
This parameter sets the time over which the reverberation will continue.
Higher values result in longer reverberation.
public virtual int Time { get; set; }