proc `$`(this: NElementKind): string {...}{.raises: [], tags: [].}
-
proc hash(this: NElement): Hash {...}{.raises: [], tags: [].}
-
proc hash(this: Bitmap): Hash {...}{.raises: [], tags: [].}
-
proc hash(this: NRepeatHandle): Hash {...}{.raises: [], tags: [].}
-
proc `==`(this, that: NRepeatHandle): bool {...}{.borrow.}
-
proc pixel(r, g, b: uint8; a: uint8 = 255): Pixel {...}{.raises: [], tags: [].}
-
proc pixel(r, g, b: float; a: float = 1.0): Pixel {...}{.raises: [], tags: [].}
-
proc tag(this: NElement; key: string): string {...}{.raises: [], tags: [].}
-
Return the value for this key attached to this element or ""
proc tag=(this: NElement; tag: tuple[key, value: string]) {...}{.
raises: [KeyError, Exception], tags: [RootEffect].}
-
Attach a key-value string pair to this element
proc `[]=`(this: NElement; key, value: string) {...}{.raises: [KeyError, Exception],
tags: [RootEffect].}
-
Attach a key-value string pair to this element
proc `[]=`(this: NElement; key: string): string {...}{.raises: [], tags: [].}
-
proc name(this: NElement): string {...}{.raises: [], tags: [].}
-
Get this element's name or ""
proc name=(this: NElement; name: string) {...}{.raises: [], tags: [].}
-
Set a name for this element
proc named[N: NElement](this: N; name: string): N
-
Set a name for this element and return it
proc element(name: string): NElement {...}{.raises: [], tags: [].}
-
Retrieves NElement by name or nil if no element with that name exists
proc tooltip(this: NElement): string {...}{.raises: [], tags: [].}
-
proc tooltip=(this: NElement; text: string) {...}{.raises: [], tags: [].}
-
proc kind(this: NElement): NElementKind {...}{.raises: [], tags: [].}
-
proc id(this: NElement): int {...}{.raises: [], tags: [].}
-
proc parent(this: NElement): Container {...}{.raises: [], tags: [].}
-
proc hasParent(this: NElement): bool {...}{.raises: [], tags: [].}
-
proc visible(this: NElement): bool {...}{.raises: [], tags: [].}
-
proc visible=(this: NElement; state: bool) {...}{.raises: [], tags: [].}
-
proc show(this: NElement) {...}{.raises: [], tags: [].}
-
proc hide(this: NElement) {...}{.raises: [], tags: [].}
-
proc alive(this: NElement): bool {...}{.raises: [], tags: [].}
-
proc destroyed(this: NElement): bool {...}{.raises: [], tags: [].}
-
proc destroy(this: NElement) {...}{.raises: [], tags: [].}
-
proc tryDestroy(this: NElement): bool {...}{.discardable, raises: [], tags: [].}
-
Destroy and return true only if this element is still alive
proc focused(this: NElement): bool {...}{.raises: [], tags: [].}
-
proc focus(this: NElement) {...}{.raises: [], tags: [].}
-
proc size(this: NElement): tuple[w, h: int] {...}{.raises: [], tags: [].}
-
proc size=(this: NElement; size: tuple[w, h: int]) {...}{.raises: [], tags: [].}
-
proc next(this: NElement): NElement {...}{.raises: [], tags: [].}
-
proc prev(this: NElement): NElement {...}{.raises: [], tags: [].}
-
Get the previous element in this element's parent list of children or nil
proc index(this: NElement): int {...}{.raises: [], tags: [].}
-
Return the position of this element in its parent's children list or -1 If is not inside a Container
proc bgColor(this: NElement): Pixel {...}{.raises: [], tags: [].}
-
proc bgColor=(this: NElement; color: Pixel) {...}{.raises: [], tags: [].}
-
proc supports(element: NElementKind; event: NElementEvent): bool {...}{.raises: [],
tags: [].}
-
proc supports(element: NElementKind; attribute: NElementAttribute): bool {...}{.
raises: [], tags: [].}
-
proc currentEvent(): NEventArgs {...}{.raises: [], tags: [].}
-
Get current event's argument object
proc eventHandled() {...}{.raises: [], tags: [].}
-
Stop propagating the event that is being currently processed
proc onEvent(this: NElement; event: NElementEvent; action: NEventProc) {...}{.
raises: [], tags: [].}
-
proc onNONE(this`gensym55: NElement; action`gensym55: NEventProc) {...}{.raises: [],
tags: [].}
-
proc onCLICK(this`gensym56: NElement; action`gensym56: NEventProc) {...}{.raises: [],
tags: [].}
-
proc onCLICK_RELEASE(this`gensym57: NElement; action`gensym57: NEventProc) {...}{.
raises: [], tags: [].}
-
proc onMOVE(this`gensym58: NElement; action`gensym58: NEventProc) {...}{.raises: [],
tags: [].}
-
proc onENTER(this`gensym59: NElement; action`gensym59: NEventProc) {...}{.raises: [],
tags: [].}
-
proc onCHANGE(this`gensym60: NElement; action`gensym60: NEventProc) {...}{.
raises: [], tags: [].}
-
proc onOPEN(this`gensym61: NElement; action`gensym61: NEventProc) {...}{.raises: [],
tags: [].}
-
proc onFOCUS_ON(this`gensym62: NElement; action`gensym62: NEventProc) {...}{.
raises: [], tags: [].}
-
proc onFOCUS_OFF(this`gensym63: NElement; action`gensym63: NEventProc) {...}{.
raises: [], tags: [].}
-
proc onDESTROY(this`gensym64: NElement; action`gensym64: NEventProc) {...}{.
raises: [], tags: [].}
-
proc onSHOW(this`gensym65: NElement; action`gensym65: NEventProc) {...}{.raises: [],
tags: [].}
-
proc onHIDE(this`gensym66: NElement; action`gensym66: NEventProc) {...}{.raises: [],
tags: [].}
-
proc onKEY_PRESS(this`gensym67: NElement; action`gensym67: NEventProc) {...}{.
raises: [], tags: [].}
-
proc onKEY_RELEASE(this`gensym68: NElement; action`gensym68: NEventProc) {...}{.
raises: [], tags: [].}
-
proc `of`(this: NElement; that: NElementKind): bool {...}{.raises: [], tags: [].}
-
proc getApp(): App {...}{.raises: [], tags: [].}
-
proc app(): App {...}{.raises: [], tags: [].}
-
Initialize the library and create the App context. This is the main container, which can contain one or more windows. You can only call this procedure once
proc run(this: App) {...}{.raises: [], tags: [].}
-
Display any window and listen to user input
proc `[]`(this: App; index: int): Window {...}{.raises: [], tags: [].}
-
proc `[]`(this: App; index: BackwardsIndex): Window {...}{.raises: [], tags: [].}
-
proc window(text: string = "NGUI"): Window {...}{.raises: [], tags: [ReadIOEffect].}
-
proc text(this: Window): string {...}{.raises: [], tags: [].}
-
proc text=(this: Window; text: string) {...}{.raises: [], tags: [].}
-
proc resizable(this: Window): bool {...}{.raises: [], tags: [].}
-
proc resizable=(this: Window; state: bool) {...}{.raises: [], tags: [].}
-
proc position(this: Window): tuple[x, y: int] {...}{.raises: [], tags: [].}
-
proc position=(this: Window; position: tuple[x, y: int]) {...}{.raises: [], tags: [].}
-
proc x(this: Window): int {...}{.raises: [], tags: [].}
-
proc y(this: Window): int {...}{.raises: [], tags: [].}
-
proc x=(this: Window; x: int) {...}{.raises: [], tags: [].}
-
proc y=(this: Window; y: int) {...}{.raises: [], tags: [].}
-
proc focused(this: Window): NElement {...}{.raises: [], tags: [].}
-
proc icon(this: Window): Bitmap {...}{.raises: [], tags: [].}
-
proc icon=(this: Window; that: Bitmap) {...}{.raises: [], tags: [].}
-
proc decorated(this: Window): bool {...}{.raises: [], tags: [].}
-
proc decorated=(this: Window; v: bool) {...}{.raises: [], tags: [].}
-
proc minimized(this: Window): bool {...}{.raises: [], tags: [].}
-
proc maximized(this: Window): bool {...}{.raises: [], tags: [].}
-
proc minimized=(this: Window; v: bool) {...}{.raises: [], tags: [].}
-
proc maximized=(this: Window; v: bool) {...}{.raises: [], tags: [].}
-
proc modal(this: Window): bool {...}{.raises: [], tags: [].}
-
proc modal=(this: Window; v: bool) {...}{.raises: [], tags: [].}
-
proc transient(this: Window): Window {...}{.raises: [], tags: [].}
-
proc transient=(this, that: Window) {...}{.raises: [], tags: [].}
-
proc opacity(this: Window): float {...}{.raises: [], tags: [].}
-
proc opacity=(this: Window; o: float) {...}{.raises: [], tags: [].}
-
proc `[]`(this: Window; index: int): Container {...}{.raises: [], tags: [].}
-
proc `[]`(this: Window; index: BackwardsIndex): Container {...}{.raises: [], tags: [].}
-
proc alert(title: string = ""; text: string = ""): Alert {...}{.raises: [], tags: [].}
-
proc text(this: Alert): string {...}{.raises: [], tags: [].}
-
proc text=(this: Alert; text: string) {...}{.raises: [], tags: [].}
-
proc title(this: Alert): string {...}{.raises: [], tags: [].}
-
proc title=(this: Alert; text: string) {...}{.raises: [], tags: [].}
-
proc modal(this: Alert): bool {...}{.raises: [], tags: [].}
-
proc modal=(this: Alert; v: bool) {...}{.raises: [], tags: [].}
-
proc transient(this: Alert): Window {...}{.raises: [], tags: [].}
-
proc transient=(this: Alert; that: Window) {...}{.raises: [], tags: [].}
-
proc run(this: Alert) {...}{.raises: [], tags: [].}
-
proc label(text: string = ""): Label {...}{.raises: [], tags: [].}
-
proc text(this: Label): string {...}{.raises: [], tags: [].}
-
proc text=(this: Label; text: string) {...}{.raises: [], tags: [].}
-
proc wrap(this: Label): bool {...}{.raises: [], tags: [].}
-
proc wrap=(this: Label; state: bool) {...}{.raises: [], tags: [].}
-
proc xAlign(this: Label): float {...}{.raises: [], tags: [].}
-
proc YAlign(this: Label): float {...}{.raises: [], tags: [].}
-
proc xAlign=(this: Label; v: float) {...}{.raises: [], tags: [].}
-
proc yAlign=(this: Label; v: float) {...}{.raises: [], tags: [].}
-
proc entry(text: string = ""): Entry {...}{.raises: [], tags: [].}
-
proc text(this: Entry): string {...}{.raises: [], tags: [].}
-
proc text=(this: Entry; text: string) {...}{.raises: [], tags: [].}
-
proc button(text: string = ""; onEventClick: NEventProc = nil): Button {...}{.
raises: [], tags: [].}
-
proc button(img: Bitmap; onEventClick: NEventProc = nil): Button {...}{.raises: [],
tags: [].}
-
proc button(icon: NIcon; onEventClick: NEventProc = nil): Button {...}{.raises: [],
tags: [].}
-
proc text(this: Button): string {...}{.raises: [], tags: [].}
-
proc text=(this: Button; text: string) {...}{.raises: [], tags: [].}
-
proc img(this: Button): Bitmap {...}{.raises: [], tags: [].}
-
proc img=(this: Button; img: Bitmap) {...}{.raises: [], tags: [].}
-
proc radio(text: string = ""): Radio {...}{.raises: [], tags: [].}
-
proc text(this: Radio): string {...}{.raises: [], tags: [].}
-
proc text=(this: Radio; text: string) {...}{.raises: [], tags: [].}
-
proc group(list: varargs[Radio]) {...}{.raises: [], tags: [].}
-
proc bubble(text: string = ""): Bubble {...}{.raises: [Exception], tags: [RootEffect].}
-
proc bubble(child: NElement): Bubble {...}{.raises: [Exception], tags: [RootEffect].}
-
proc attach(this: Bubble; that: NElement) {...}{.raises: [], tags: [].}
-
proc attach(this: Bubble; that: NElement; destroyAfterMs: int) {...}{.
raises: [Exception], tags: [RootEffect].}
-
proc bitmap(file: string): Bitmap {...}{.raises: [IOError], tags: [ReadIOEffect].}
-
proc bitmap(icon: NIcon): Bitmap {...}{.raises: [], tags: [].}
-
proc save(this: Bitmap; path, format: string): bool {...}{.raises: [], tags: [].}
-
proc save(this: Bitmap; path: string): bool {...}{.raises: [], tags: [].}
-
proc save(this: Bitmap): bool {...}{.raises: [], tags: [].}
-
proc width(this: Bitmap): int {...}{.inline, raises: [], tags: [].}
-
proc height(this: Bitmap): int {...}{.inline, raises: [], tags: [].}
-
proc size(this: Bitmap): tuple[w, h: int] {...}{.raises: [], tags: [].}
-
proc len(this: Bitmap): int {...}{.raises: [], tags: [].}
-
proc `[]`(this: Bitmap; i: int): Pixel {...}{.inline, raises: [], tags: [].}
-
proc `[]=`(this: Bitmap; i: int; p: Pixel) {...}{.inline, raises: [], tags: [].}
-
proc `[]`(this: Bitmap; x, y: int): Pixel {...}{.inline, raises: [], tags: [].}
-
proc `[]=`(this: Bitmap; x, y: int; p: Pixel) {...}{.inline, raises: [], tags: [].}
-
proc `[]`(this: Bitmap; point: tuple[x, y: int]): Pixel {...}{.inline, raises: [],
tags: [].}
-
proc `[]=`(this: Bitmap; point: tuple[x, y: int]; p: Pixel) {...}{.inline,
raises: [], tags: [].}
-
proc forEach(this: Bitmap; action: (proc (p: Pixel): Pixel)) {...}{.raises: [],
tags: [].}
-
proc copy(this: Bitmap): Bitmap {...}{.raises: [], tags: [].}
-
proc image(bitmap: Bitmap = nil): Image {...}{.raises: [], tags: [].}
-
proc image(file: string): Image {...}{.raises: [IOError], tags: [ReadIOEffect].}
-
proc update(this: Image) {...}{.raises: [], tags: [].}
-
proc bitmap=(this: Image; that: Bitmap) {...}{.raises: [], tags: [].}
-
proc bitmap(this: Image): Bitmap {...}{.raises: [], tags: [].}
-
proc textArea(text: string = ""): TextArea {...}{.raises: [], tags: [].}
-
proc text(this: TextArea): string {...}{.raises: [], tags: [].}
-
proc text=(this: TextArea; text: string) {...}{.raises: [], tags: [].}
-
proc calendar(date: DateTime = now(); onChangeEvent: NEventProc = nil): Calendar {...}{.
raises: [], tags: [].}
-
proc selected=(this: Calendar; date: DateTime) {...}{.raises: [], tags: [].}
-
proc selected(this: Calendar): DateTime {...}{.raises: [], tags: [].}
-
proc mark(this: Calendar; dayOfMonth: int) {...}{.raises: [], tags: [].}
-
proc unmark(this: Calendar; dayOfMonth: int) {...}{.raises: [], tags: [].}
-
proc marked(this: Calendar; dayOfMonth: int): bool {...}{.raises: [], tags: [].}
-
proc clear(this: Calendar) {...}{.raises: [], tags: [].}
-
proc slider(range: Slice[float] = 1.0 .. 100.0; value: float = 0;
orientation: NOrientation = noHORIZONTAL; decimals: int = 0;
step: float = 1): Slider {...}{.raises: [], tags: [].}
-
proc range=(this: Slider; range: Slice[float]) {...}{.raises: [], tags: [].}
-
proc value(this: Slider): float {...}{.raises: [], tags: [].}
-
proc value=(this: Slider; value: float) {...}{.raises: [], tags: [].}
-
proc step=(this: Slider; step: float) {...}{.raises: [], tags: [].}
-
proc decimals(this: Slider): int {...}{.raises: [], tags: [].}
-
proc decimals=(this: Slider; decimals: int) {...}{.raises: [], tags: [].}
-
proc orientation(this: Slider): NOrientation {...}{.raises: [], tags: [].}
-
proc orientation(this: Slider; value: NOrientation) {...}{.raises: [], tags: [].}
-
proc fileChoose(button: string; buttons: varargs[string]): FileChoose {...}{.
raises: [], tags: [].}
-
proc run(this: FileChoose): int {...}{.raises: [], tags: [].}
-
proc multiple(this: FileChoose): bool {...}{.raises: [], tags: [].}
-
proc multiple=(this: FileChoose; state: bool) {...}{.raises: [], tags: [].}
-
proc text(this: FileChoose): string {...}{.raises: [], tags: [].}
-
proc text=(this: FileChoose; text: string) {...}{.raises: [], tags: [].}
-
proc files(this: FileChoose): seq[string] {...}{.raises: [], tags: [].}
-
proc file(this: FileChoose): string {...}{.raises: [], tags: [].}
-
proc checkbox(text: string = ""; checked: bool = false): CheckBox {...}{.raises: [],
tags: [].}
-
proc text(this: CheckBox): string {...}{.raises: [], tags: [].}
-
proc text=(this: CheckBox; text: string) {...}{.raises: [], tags: [].}
-
proc checked(this: CheckBox): bool {...}{.raises: [], tags: [].}
-
proc checked=(this: CheckBox; v: bool) {...}{.raises: [], tags: [].}
-
proc len(this: Container): int {...}{.raises: [], tags: [].}
-
proc `[]`(this: Container; index: int): NElement {...}{.raises: [], tags: [].}
-
proc `[]`(this: Container; index: BackwardsIndex): NElement {...}{.raises: [],
tags: [].}
-
proc addSeparator(this: Container) {...}{.raises: [], tags: [].}
-
proc add(this: Container; that: NElement) {...}{.raises: [KeyError, Exception],
tags: [RootEffect, ReadIOEffect].}
-
Add that element to this container. Elements con only have one parent.
proc add(this: Container; text: string) {...}{.raises: [KeyError, Exception],
tags: [RootEffect, ReadIOEffect].}
-
proc add(this: Container; one, two: NElement; list: varargs[NElement]) {...}{.
raises: [KeyError, Exception], tags: [RootEffect, ReadIOEffect].}
-
proc add[N: NElement](this: Container; list: openArray[N])
-
proc remove(this: Container; that: NElement) {...}{.raises: [], tags: [].}
-
Remove that element from this container. The container must be the parent of the element
proc index(this: Container; that: NElement): int {...}{.raises: [], tags: [].}
-
Get the position of that element relative its parent's children list or -1 if the container is no the parent.
proc pop(this: Container): NElement {...}{.raises: [], tags: [].}
-
Remove the last element from this container's children list and return it, or nil if there are no elements
proc shift(this: Container): NElement {...}{.raises: [], tags: [].}
-
Remove the first element from this container's children list and return it, or nil if there are no elements
proc border(this: Container): int {...}{.raises: [], tags: [].}
-
proc border=(this: Container; border: int) {...}{.raises: [], tags: [].}
-
proc borderColor(this: Container): Pixel {...}{.raises: [], tags: [].}
-
proc borderColor=(this: Container; color: Pixel) {...}{.raises: [], tags: [].}
-
proc bar(): Bar {...}{.raises: [], tags: [].}
-
proc add(this: Bar; name: string; menu: Menu) {...}{.raises: [KeyError, Exception],
tags: [RootEffect, ReadIOEffect].}
-
proc menu(): Menu {...}{.raises: [], tags: [].}
-
proc add(this: NElement; that: Menu): NElement {...}{.discardable, raises: [],
tags: [].}
-
proc add(this: ComboBox; text: string; selected: bool = false) {...}{.raises: [],
tags: [].}
-
proc comboBox(textList: varargs[string]; selected: int = -1): ComboBox {...}{.
raises: [], tags: [].}
-
proc `[]=`(this: ComboBox; i: int; text: string) {...}{.raises: [], tags: [].}
-
proc `[]`(this: ComboBox; i: int): string {...}{.raises: [], tags: [].}
-
proc selected(this: ComboBox): string {...}{.raises: [], tags: [].}
-
proc selectedIndex(this: ComboBox): int {...}{.raises: [], tags: [].}
-
Get the index of the selected child.
proc progress(v: float = 0.0): Progress {...}{.raises: [], tags: [].}
-
proc value(this: Progress): float {...}{.raises: [], tags: [].}
-
proc value=(this: Progress; v: float) {...}{.raises: [], tags: [].}
-
proc box(elements: openArray[NElement]; orientation: NOrientation = noVERTICAL;
spacing: int = 0): Box {...}{.raises: [KeyError, Exception],
tags: [RootEffect, ReadIOEffect].}
-
proc box(elements: varargs[NElement]): Box {...}{.raises: [KeyError, Exception],
tags: [RootEffect, ReadIOEffect].}
-
proc vbox(children: varargs[NElement]): Box {...}{.raises: [KeyError, Exception],
tags: [RootEffect, ReadIOEffect].}
-
proc hbox(children: varargs[NElement]): Box {...}{.raises: [KeyError, Exception],
tags: [RootEffect, ReadIOEffect].}
-
proc orientation(this: Box): NOrientation {...}{.raises: [], tags: [].}
-
proc orientation=(this: Box; value: NOrientation) {...}{.raises: [], tags: [].}
-
proc table(): NTable {...}{.raises: [], tags: [].}
-
proc headers(this: NTable): bool {...}{.raises: [], tags: [].}
-
proc headers=(this: NTable; v: bool) {...}{.raises: [], tags: [].}
-
proc th(this: NTable; values: varargs[string]) {...}{.raises: [], tags: [].}
-
proc tab(reorderable: bool = false): Tab {...}{.raises: [], tags: [].}
-
Creates a new Tab element (Menu of Tabs)
proc add(this: Tab; that: Container; label: Label) {...}{.raises: [], tags: [].}
-
proc reorderable(this: Tab): bool {...}{.raises: [], tags: [].}
-
proc reorderable=(this: Tab; v: bool) {...}{.raises: [], tags: [].}
-
proc side(this: Tab): NSide {...}{.raises: [], tags: [].}
-
proc side=(this: Tab; side: NSide) {...}{.raises: [], tags: [].}
-
proc list(mode: NAmount = naOne): List {...}{.raises: [], tags: [].}
-
proc mode(this: List): NAmount {...}{.raises: [], tags: [].}
-
proc mode=(this: List; mode: NAmount) {...}{.raises: [], tags: [].}
-
proc selected(this: List; that: var seq[NElement]) {...}{.raises: [], tags: [].}
-
proc selected(this: List): seq[NElement] {...}{.raises: [], tags: [].}
-
proc frame(text: string; list: varargs[NElement]): Frame {...}{.
raises: [KeyError, Exception], tags: [RootEffect, ReadIOEffect].}
-
proc frame(list: varargs[NElement]): Frame {...}{.raises: [KeyError, Exception],
tags: [RootEffect, ReadIOEffect].}
-
proc text(this: Frame): string {...}{.raises: [], tags: [].}
-
proc text=(this: Frame; text: string) {...}{.raises: [], tags: [].}
-
proc tools(): Tools {...}{.raises: [], tags: [].}
-
proc orientation(this: Tools): NOrientation {...}{.raises: [], tags: [].}
-
Get the orientation of this Tools element
proc orientation=(this: Tools; value: NOrientation) {...}{.raises: [], tags: [].}
-
Set the orientation of this Tools element
proc get(this: NElement; that: NElementAttribute): Attribute {...}{.
raises: [KeyError, Exception], tags: [RootEffect].}
-
Find the attribute value of this element. If attribute.found is false, then this element doesn't support it.
proc has(this: NElement; that: NElementAttribute): bool {...}{.
raises: [KeyError, Exception], tags: [RootEffect].}
-
Returns whether or not this element supports the attribute
proc set(this: NElement; that: Attribute) {...}{.raises: [], tags: [].}
-
Set attribute value of this element, or do nothing if the element doesn't support it.
proc attributes(this: NElement): Attributes {...}{.raises: [KeyError, Exception],
tags: [RootEffect].}
-
Returns a list of attributes for this element. Attributes not supported will set their found field to false
proc `$`(this: Attribute): string {...}{.raises: [Exception], tags: [RootEffect].}
-
proc `$`(this: NElement): string {...}{.raises: [KeyError, Exception],
tags: [RootEffect].}
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proc element(kind: NElementKind): NElement {...}{.raises: [KeyError, Exception],
tags: [ReadIOEffect, RootEffect, TimeEffect].}
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Create a new element of this kind. Some kinds are not valid for Initialization using this method, like abstract kinds (Atom, Container).
proc element(this: Attributes): NElement {...}{.raises: [KeyError, Exception],
tags: [ReadIOEffect, RootEffect, TimeEffect].}
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Create a new element from this list of attributes.
proc repeat(event: NRepeatProc; ms: int): NRepeatHandle {...}{.raises: [], tags: [].}
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proc setTime(this: var NRepeatHandle; ms: int) {...}{.raises: [], tags: [].}
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proc stop(this: NRepeatHandle) {...}{.raises: [], tags: [].}
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proc later(event: NEventProc; ms: int) {...}{.raises: [Exception], tags: [RootEffect].}
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proc clipboardClear() {...}{.raises: [], tags: [].}
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proc clipboardSet(text: string) {...}{.raises: [], tags: [].}
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proc clipboardSet(img: Bitmap) {...}{.raises: [], tags: [].}
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proc clipboardGetText(): string {...}{.raises: [], tags: [].}
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proc clipboardGetBitmap(): Bitmap {...}{.raises: [], tags: [].}
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proc clipboardAsyncGet(action: NAsyncTextProc) {...}{.raises: [], tags: [].}
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proc clipboardAsyncGet(action: NAsyncBitmapProc) {...}{.raises: [], tags: [].}
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